And sometimes, when you're like that maybe you go too far in one direction." "The team wanted to renew the game - they wanted to stay faithful, but they wanted to renew as well. "We'd just finished Ghost Recon Advanced Warfighter 2, but that was just an iteration of the first Ghost Recon Advanced Warfighter," creative director Jean-Marc Geffroy says of Future Soldier's first pass. It had turned into Gears of Recon, and it proved an unpopular shift in direction for a series once known for its tactical smarts. When it first broke cover - and when we last took a serious look at it - Ubisoft's tactical shooter series had evolved into something far removed from the games of old, having become an action-heavy third-person shooter starring a soldier who was, in Ubisoft's own words, "an F-16 on legs". Ghost Recon: Future Soldier ain't quite what it used to be.
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